Concept Gallery

Dracula – gothic asset set

Design drafts 1
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Design drafts 1
Design drafts 2
Final designs
Earring turnarounds
Earring 3D
Cross turn-around
Necklace turn-around
Heart turn-around
Necklace & heart 3D
2D asset
wing 1
wing 2
wing 3
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Dracula - Gothic asset set.

Server asset sets planned to be added into the online game ‘Lioden’ as user-made content. I was experimenting with creating a 3D to 2D pipeline using a mix of Zbrush and Blender 3D for the wings and fabric modifier. Which can then be rigged and manipulated to the right angle for different poses in-game.
Set is currently un-finished, all assets will be 3D modeled before being translated into 2D sprites.

2025

Undead stages 1 & 2

Stage 1
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Stage 1
Stage 2
Stages 1 & 2
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Ailments of the Undead: Stage 1 & 2

Stage 1, the body has given in to the parasites, the deadly infection clearly visible in their shambling forms. 
Stage 2 of the undead, once the person has fully succumbed and the parasites have started to grow.
I looked at a variety of materials for these stages and ultimately decided to make their appearance closer to that of a traditional zombie due to the parasite still being in larvae form.

 

2025

Undead stage 3

Stage 3 callouts
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Stage 3 callouts
Stage 3 mechanics
Painting render process
Stage 3 sketches
Stage 3 Journal examples
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Ailments of the Undead: Stage 3

Stage 3, the undead have entered a cocoon-like state where all energy reserves have been re-directed to sustain the growing parasite pupa. This stage is a visual representation of how it feels to be in a Myalgic Encephalomyelitis/Chronic Fatigue flare up.
I wanted the design to convey the heaviness, physical and mental decline that comes with a flare-up. In ‘medium’ level flare-ups you are unable to move much, crawling slowly is your best mode of transport with frequent stops, you are unable to digest or eat – the energy it takes to chew out-weighing the small amount of energy your body can gain from the sustenance, light is painful, and your mind is so clouded thoughts are rare.

2025

Undead stage 4 ‘Princess’

Stage 3 callouts
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Stage 3 callouts
Stage 3 mechanics
Painting render process
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Ailments of the Undead: 'Princess'

Stage 4 focuses on hypermobility and speed making them deadly adrenaline fueled hazards.

2025

Undead stage 5 ‘Queen’

Stage 3 callouts
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Stage 3 callouts
Queen main page
Queen, sketches & notes
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Ailments of the Undead: 'Queen'

The parasite’s final form.

2025

Parasite & Early infection.

Parasite main info page
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Parasite main info page
Shared traits
Infection -early-mid
Infection -mid-end stage
Parasite origin
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Ailments of the Undead: Parasite

Parasite’s design was based on the head of a Pray mantis, ground beetle larvae, and the life cycle of mosquitos.
The semi-translucent body was inspired by various slime molds, bio-film and glass-bellied tree frogs.

2025

Undead, early development

Cover design idea
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Cover design idea
Color and Texture study
Blender test sculpt
Undead later sketches
Early queen concepts
Re-visited concepts and notes
Early illness development
Initial undead concept
Undead early ideas
Undead early ideas
Undead early ideas for stage 3
Undead motion sketches
Stage Ideas
Undead POV sketch
Enviro dev
City graffiti/ mood establishment
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Ailments of the Undead: Dev

Roughly 1/2 way though this project I made a mock-up game-cover using my color and textures study (slide 2) of Marco Texeira’s work. The first study was later altered/fixed after making a 3D model in Blender to reference, this process will be carried through to later projects.

2025

Animatic plans

Photo bash POV
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Photo bash POV
Character dev
Start of scene 1
3D model for part of scene 2
Key-scene 1 storyboard
Key-scene 2 storyboard
Initial storyboard
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Ailments of the Undead: Dev

The concept went through several changes, starting as a POV animatic before the inclusion of chronic illnesses and media change  for a more personal experience.

The animatic was then shifted to be a promotional piece released prior to the game. Remaining POV it follows a chronically-Ill individual surviving (or not) the initial outbreak. This would include small easer eggs and clues for the gameplay.

2025

Quinn – Player Character

Character overview
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Character overview
Character dev
Quinn- sketches
Player character sketches
Player character weapon draft
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Ailments of the Undead: Quinn

Quinn is the only partly developed player character. She is one of 4 scientists you can play and is the Parasitology specialist to compliment the gameplay of the Sociologist, Dermatologist and Physiologist.

2025

Quinn – Concept & Illness

Clothing Callouts
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Clothing Callouts
Quinn- Turnaround
Quinn- Stage 1
Quinn- Stage 2
Quinn- Stage 3
Quinn- Stage 4
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Ailments of the Undead: Quinn

Ailments of the Undead: Key-scenes

Game-play example
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Game-play example
PC scene 01
PCs lab
PC death
PC exploration
NPC compund
NPC community
Environment example
Outbreak start
Player character base
Infected encounter
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Ailments of the Undead: Key-scenes & Vertical slices

The rough game vertical slice was sketched out early in development, rest of the paintings were made near the end. 
Part of game-play includes various achievements for things like avoiding causing a flare up or completing the game with only one character/scientist.

2025

Ailments of the Undead: Props & Mechanics

Adjustable props
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Adjustable props
Play-through guide
PC & NPC chronic Illness
Player-available info
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Ailments of the Undead: Props & Mechanics

The 2D assets were intended to be a unifying item across all character designs. Their name tags an identifier for individuals that come from the compound and the clipboard a common item found in the hideout and many of the places the player must explore to gather information.

2025

Iron heart: Brunean UI

Guide-book vertical slice
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Guide-book vertical slice
Guide-book vertical slice2
Vertical slice sketches
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Iron heart: Brunean UI

A potential UI design for the player’s guidebook/handbook. The book automatically adds animals when encountered by the player along with any information needed. Recipes for dishes, making harnesses, butchering and more are available for the majority of creatures.

2024

Iron heart: Brunean Concept & Development

Concept page
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Concept page
Concept page
Butcher's guide
Anatomy
Colorways final
Colorways
Colorways
Colorways
Concept development
Concept development
Concept development
Early concept
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Iron heart: Brunean Concept dev

Full process for creating the Brunean.

2024

Iron heart: Player Character

Potential game cover
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Potential game cover
Player Character UI
PC Species
Head 3D model
Species info
Notes & Sketches
World overview
Game overview
UI sketch
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Iron heart: Player Character

You play as a marsupial creature native to the planet with a fully customizable design.

2024

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